Cinematic artwork of the game's Poolrooms: luminous tiled columns above jade water.

A liminal survival horror game

IT WANTSYOU TO STAY

You found a way in.
Now find a way out.

The PoolroomsCinematic artwork

Somewhere between a memory and a nightmare

YOU KNOW THIS PLACE.
YOU’VE NEVER BEEN HERE.

Fluorescent lights. Empty rooms. The feeling that you’re not alone.
Lose yourself in eleven endless worlds. Uncover what’s hidden.
And try to leave before the building decides you belong.

BEAUTIFUL PLACES.
TERRIBLE THINGS.

From silent classrooms to flooded halls, every world has its own atmosphere. Every wrong turn takes you further in.

Cinematic render of the real School corridor, with teal classroom doors, burgundy trim and steel lockers.

The School

THE LAST BELL
NEVER RANG.

Empty lockers. Closed classrooms.
Something still walking the halls.

Cinematic render of the Annex's cream pillars and mint skirting reflected in dark floodwater.

The Annex

THE SILENCE
RUNS DEEP.

Still water. Endless repetition.
Every passage feels like the last.

Eleven worlds. Procedurally generated. Never quite the same.

Level-inspired cinematic artwork
Cinematic render of the game's gaunt Office creature watching from a doorway.

The Office

KEEP IT
IN SIGHT.

It moves when you look away.
Face it. Hold your ground. Burn it away.

Your light runs out.
Its patience doesn’t.

Or hold anywhere in the corridor to aim the lightHold with touch, Space or Enter
Cinematic artwork based on the game

Find your way through

GET LOST.
OR GET OUT.

Exploration

WANDER

All eleven worlds. Your own pace.
No creatures chasing you.

Follow the hum of the lights. Walk until the familiar becomes strange. There’s no hurry. There’s nowhere else to be.

Survival horror

DESCENT

Photograph the impossible.
Survive what’s watching.

Find evidence and recordings. Reveal hidden doorways with your camera. Reach the lift, and make every second of flashlight charge count.

Light falls through the real Poolrooms' pill-shaped windows onto glossy tiles and jade water, in cinematic artwork.

Stay a little longer.

The water is warm.
The feeling isn’t.
The Poolrooms / cinematic artwork

See what’s waiting for you

THIS IS HOW
YOU SURVIVE.

Actual gameplay. Every screenshot captured in-game, with the HUD intact.

Captured in the game
More from the building

BEFORE
YOU ENTER.

What kind of game is this?

A first-person liminal survival horror and exploration game. Its procedurally generated spaces span eleven distinct worlds, from schools and offices to the Poolrooms and the organic nightmare of the Bloom.

Can I explore without being chased?

Yes. Wander lets you explore all eleven worlds without hostile figures. Descent adds creatures, photographs, recordings, and a path deeper into the building.

Can I turn off the VHS effect?

Yes. VHS and CRT effects can be enabled independently or both switched off. The game also includes reduced flashing and controls for camera motion.

When can I play?

Coming soon on Steam. The store link will appear here once the page is available. A release date has not been announced.

Cinematic artwork of the game's abandoned Casino, its slot machines still glowing beneath a Last Chance sign.

You can check out any time.

THE BUILDING
IS WAITING.

COMING SOON ON STEAM

Your next wrong turn is almost here.
The Steam link will appear when the store page is live.

The Casino / cinematic artwork

Gameplay trailer